AI Insights · Timothy · June 2022
Top 5 Science Games on Android in Chile Q2 2022
In Q2 2022, top science games on Android in Chile showed varied performance in weekly downloads, revenue, and active users. Discover detailed trends and insights.
During the second quarter of 2022, the top five science games on the Android platform in Chile revealed diverse trends in weekly downloads, revenue, and active users. Below are the key insights for each game, based on data from Sensor Tower.
Merge Animals 3D - Mutant race experienced significant fluctuations in weekly downloads. The game started strong with around 11.2K downloads in late March, peaking at 17.9K in mid-April. However, downloads saw a decline, dropping to approximately 6.2K by mid-May before rebounding to 13.1K in mid-June. Weekly active users mirrored this trend, starting at 18.4K in late March, peaking at 25.6K in mid-April, and then experiencing a decline to 11.8K by mid-May before increasing again to 19K in mid-June. The game did not generate any revenue during this period.
Monsters: Laboratory showed a strong start in early April with 16.9K downloads, but the numbers gradually decreased, reaching a low of 650 by mid-June. Despite the decline in downloads, weekly active users remained relatively stable, starting at 13.2K in early April, peaking at 27.3K in mid-April, and maintaining around 25K towards the end of June. Revenue for this game was minimal, with a slight peak of $6 in the last week of June.
Plague Inc. displayed a steady performance in weekly downloads, starting at 1.4K in late March and peaking at 4.5K by late April. This was followed by a more stable period, with downloads hovering around 1.6K to 2.9K until the end of June. Weekly active users saw a significant increase from 2.8K in late March to 7.1K by late April, followed by a decline to around 3.4K by the end of June. The game's weekly revenue peaked at $186 in early May, gradually decreasing to $48 by the end of June.
Jetpack Joyride maintained a consistent performance in downloads, starting at 1.8K in late March and experiencing a steady decline to 878 by the end of June. Weekly active users followed a similar trend, starting at 10K in late March and decreasing to approximately 6.3K by the end of June. Revenue for the game showed minor fluctuations, peaking at $110 in mid-April and settling around $89 by the end of June.
Little Alchemy had a modest performance in downloads, starting at 1K in late March and gradually declining to 598 by the end of June. Weekly active users followed a similar pattern, beginning at 5.6K in late March and decreasing to 4.3K by the end of June. The game did not generate any revenue during this period.
These insights highlight the varying performance of science games on Android in Chile during Q2 2022. For more detailed data and analysis, visit Sensor Tower.